AI Insights · Timothy · April 2022
Top 5 iOS Racing Games in Netherlands: Q1 2022 Performance
Discover the performance trends of the top 5 iOS racing games in the Netherlands during Q1 2022, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 iOS racing games in the Netherlands showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Mario Kart Tour saw its weekly revenue fluctuate, peaking at around $10.5K in late January before tapering to approximately $7K by the end of March. Weekly downloads for this title experienced a steady decline from 5.3K at the start of the quarter to about 1.7K in the final week of March. Active users remained relatively stable, hovering between 31.8K and 38.7K, with a notable peak of 35.4K in early March.
CSR 2 - Realistic Drag Racing had its highest weekly revenue in early January at around $8K, followed by a general downward trend, ending Q1 at approximately $3.3K. The game’s weekly downloads also showed a declining pattern, starting at 591 and dropping significantly to 268 by the end of the quarter. The active user base decreased from 17.6K in late December to 11.1K by the end of March.
Real Racing 3 experienced a varied revenue trend, with a peak of about $4.3K at the end of December, followed by fluctuations and a low of around $887 in mid-March. Weekly downloads also decreased significantly from 2.9K at the start of the quarter to 937 by the end of March. Active users remained relatively stable, ranging from approximately 7.2K to 10.5K throughout the quarter.
Need for Speed No Limits had its highest weekly revenue at the end of December with around $3.9K, but saw a significant drop to about $511 by the end of March. Weekly downloads showed a sharp decline, starting at 906 and plummeting to just 79 by the end of the quarter. Active users also saw a decrease from 3.1K to around 1.1K.
F1 Mobile Racing showed a mixed revenue trend, peaking at roughly $3.4K at the end of December and ending Q1 at approximately $913. Weekly downloads were highest at the start with 5.2K and showed a general decline, ending the quarter at 1.8K. Active users dropped from 21.9K to around 12.7K, with a mid-quarter spike of 15K in late March.
These insights reveal the dynamic nature of the racing game market on iOS in the Netherlands during Q1 2022. For more detailed insights and data, visit Sensor Tower.